Points drain over time if you remain within a 16m radius of a hooked survivor 10 seconds after hooking them. You need at least 1800 points for a gold emblem and 2550 points for an iridescent emblem.ĩ0 points for a chase lasting 15 seconds or less.Ħ0 points for a chase lasting 30 seconds or less.ĥ0 points for a chase lasting 45 seconds or less.Ĥ0 points for a chase lasting 60 seconds or less.ģ0 points for a chase lasting more than 60 seconds. Also, staying in close proximity to a hooked survivor will reduce your points over time. 1 point for a survivor escaping your grasp.Ĭhaser emblem: Points for this category are earned by finding and chasing survivors with short chases earning more points. You need at least 30 points for a gold emblem and 36 for an iridescent emblem.Ģ points for a survivor reaching a new hook stage. Malicious emblem: Points for this category are earned by applying pressure on survivors and preventing them from helping each other. You need at least 6 points for a gold emblem and 8 points for an iridescent emblem.Ģ points for having hooked each survivor at least once.Ģ points for killing a survivor via mori offerings. If there are 0 unfinished generators at the end of the match, you do not receive a multiplierĭevout emblem: Points for this category are earned through sacrificing and killing actions. ×35 point multiplier for having 1 unfinished generator at the end of the match. ×45 point multiplier for having 2 unfinished generators at the end of the match. ×60 point multiplier for having 3 unfinished generators at the end of the match. ×80 point multiplier for having 4 unfinished generators at the end of the match. ×100 point multiplier for having 5 unfinished generators at the end of the match. You will need at least 42,000 for a gold emblem and 55,000 for an iridescent emblem.ġ point per second is earned for having any unfinished generators on the map for the first 9 Ending the trial with incomplete generators also grants bonus points towards the emblem. You earn points each minute for the first nine minutes of the match, based on the amount of incomplete generators remaining on the map. Gatekeeper emblem: Points for this category are earned by slowing down generator repair progress for a long as possible. Rank 12-5: 1 gold and 3 iridescent emblems Rank 20-13: 2 gold and 2 iridescent emblems OR 1 silver and 3 iridescent emblems. Points are awarded depending on the emblem qualities you obtained during the match: The requirements for this change depending on your Killer Rank, with it gradually becoming harder as you go up in ranks: To obtain a merciless victory you need obtain a rank progress of +2 at the end of the match. After level 10 the Entity will start to eat away at the bloodweb so make sure you go for these perks first when they show up. You will start out with tier 1 versions of these perks, however, I would recommend trying to get these perks to tier 3 to make things easier for you. His three unique perks are I'm All Ears, Thrilling Tremors, and Furtive Chase. You will have to be at least level 10 with the Ghost Face to unlock three perk slots. To get this achievement you have to obtain a merciless victory using the Ghost Face with only his three unique perks equipped.
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